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Upload your own Minecraft world

MinecraftBeginnerJava Edition

Bring your Java Edition world to your OXY.Games server without losing the existing world. You can start with a singleplayer save or a download from another host.

What you'll do
  1. Get a complete copy of the world
  2. Back up and stop the OXY server
  3. Upload the world files
  4. Select the world and check it in-game
  1. In Minecraft Java Edition, open Singleplayer, select the world, choose Edit → Make Backup, then Open Backups Folder. Keep the original .zip as your safety copy. Unzip a copy on your PC and find the world folder containing level.dat. Minecraft’s backup instructions show these controls.

  2. Create a panel backup, then click Stop on the Console page. Check the current level-name in server.properties. In Files, rename the existing world folder to a name such as world-before-upload if it is present. If world_nether and world_the_end exist, rename those too so your upload cannot mix with the old world. Leave a current world with a different name untouched.

  3. Name the extracted folder world, zip that folder, then use Upload in Files and Unarchive on the zip. Check that world/level.dat is visible in the server’s root folder, not world/world/level.dat. The file manager accepts files up to 100 MB. If the zip is larger, transfer the folder or zip with WinSCP or FileZilla via SFTP; the SFTP guide shows where to find your address, username and password. Unarchive an uploaded zip in Files.

  4. Open server.properties in Files and set level-name=world. Click Save Content, then Start. Wait for the console to finish loading and join your server. Check a familiar build and your inventory before inviting anyone else. If you see a new empty world, stop the server and check the folder nesting and level-name first.

How to transfer world and playerdata off of other server hosting company to this one?

Section titled “How to transfer world and playerdata off of other server hosting company to this one?”
  1. Download the complete world from the old host

    Section titled “Download the complete world from the old host”

    Stop the old server. At Shockbyte, BisectHosting, mc-node, Aternos, Kaas, Seedloaf or another host, download the world through their file manager or SFTP. Keep the whole world folder, including level.dat and any playerdata or players folder. If the host offers an archive, unpack a copy to inspect it. For older Paper worlds, include world_nether and world_the_end if they exist. Ask the old host for a full world export if you cannot access all folders.

  2. Make a backup and click Stop. In Files, rename any OXY world folders that would have the same names as the incoming folders. Do not merge the two sets of files.

  3. Upload the exported folder or archive to the server root with SFTP, or use Files and Unarchive for an archive under 100 MB. If the server software matches, keep the downloaded folder structure intact; otherwise, use the migration instructions above first. In server.properties, set level-name to the name of the uploaded overworld folder; click Save Content. For example, if the folder is world, use level-name=world.

  4. Click Start, wait for the console to finish loading, and join the server. Visit a known build, check your inventory, and enter the Nether or End if you transferred those dimensions. If progress is missing, stop the server and compare the downloaded folders with the uploaded ones before changing anything else.

What are world, world_nether and world_the_end?

Section titled “What are world, world_nether and world_the_end?”

world is the main world folder named by level-name in server.properties. On older Paper servers, before Minecraft 26.1, world_nether holds the Nether and world_the_end holds the End when the main folder is named world. Keep all three when moving an older Paper world. A singleplayer or vanilla world from those versions instead keeps its dimensions inside the main folder as DIM-1 and DIM1; Paper handles a vanilla-to-Paper move when it starts. See the Paper migration guide.

From Minecraft 26.1, the default dimensions are inside the main world folder under dimensions/minecraft/, and player data is under players/data instead of playerdata. Keep the entire folder rather than looking only for the old three-folder layout. See the Minecraft 26.1 world-storage changes.

  • The wrong world loads: Check level-name and confirm that level.dat is directly inside the folder it names; see Minecraft troubleshooting.
  • Player progress is missing: Compare the source and destination world folders, including playerdata on older worlds or players/data from 26.1 onward.
  • The upload is too large: Use SFTP when an archive exceeds the file manager’s 100 MB per-file limit.

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