Upload your own Minecraft world
Bring your Java Edition world to your OXY.Games server without losing the existing world. You can start with a singleplayer save or a download from another host.
- Get a complete copy of the world
- Back up and stop the OXY server
- Upload the world files
- Select the world and check it in-game
How to upload a singleplayer world
Section titled “How to upload a singleplayer world”-
Make a copy on your PC
Section titled “Make a copy on your PC”In Minecraft Java Edition, open Singleplayer, select the world, choose Edit → Make Backup, then Open Backups Folder. Keep the original
.zipas your safety copy. Unzip a copy on your PC and find the world folder containinglevel.dat. Minecraft’s backup instructions show these controls. -
Back up and stop your OXY server
Section titled “Back up and stop your OXY server”Create a panel backup, then click Stop on the Console page. Check the current
level-nameinserver.properties. In Files, rename the existingworldfolder to a name such asworld-before-uploadif it is present. Ifworld_netherandworld_the_endexist, rename those too so your upload cannot mix with the old world. Leave a current world with a different name untouched. -
Upload the new world
Section titled “Upload the new world”Name the extracted folder
world, zip that folder, then use Upload in Files and Unarchive on the zip. Check thatworld/level.datis visible in the server’s root folder, notworld/world/level.dat. The file manager accepts files up to 100 MB. If the zip is larger, transfer the folder or zip with WinSCP or FileZilla via SFTP; the SFTP guide shows where to find your address, username and password. Unarchive an uploaded zip in Files. -
Select and test the world
Section titled “Select and test the world”Open
server.propertiesin Files and setlevel-name=world. Click Save Content, then Start. Wait for the console to finish loading and join your server. Check a familiar build and your inventory before inviting anyone else. If you see a new empty world, stop the server and check the folder nesting andlevel-namefirst.
How to transfer world and playerdata off of other server hosting company to this one?
Section titled “How to transfer world and playerdata off of other server hosting company to this one?”-
Download the complete world from the old host
Section titled “Download the complete world from the old host”Stop the old server. At Shockbyte, BisectHosting, mc-node, Aternos, Kaas, Seedloaf or another host, download the world through their file manager or SFTP. Keep the whole world folder, including
level.datand anyplayerdataorplayersfolder. If the host offers an archive, unpack a copy to inspect it. For older Paper worlds, includeworld_netherandworld_the_endif they exist. Ask the old host for a full world export if you cannot access all folders. -
Back up and stop the OXY server
Section titled “Back up and stop the OXY server”Make a backup and click Stop. In Files, rename any OXY world folders that would have the same names as the incoming folders. Do not merge the two sets of files.
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Transfer and select the world
Section titled “Transfer and select the world”Upload the exported folder or archive to the server root with SFTP, or use Files and Unarchive for an archive under 100 MB. If the server software matches, keep the downloaded folder structure intact; otherwise, use the migration instructions above first. In
server.properties, setlevel-nameto the name of the uploaded overworld folder; click Save Content. For example, if the folder isworld, uselevel-name=world. -
Start and verify the move
Section titled “Start and verify the move”Click Start, wait for the console to finish loading, and join the server. Visit a known build, check your inventory, and enter the Nether or End if you transferred those dimensions. If progress is missing, stop the server and compare the downloaded folders with the uploaded ones before changing anything else.
What are world, world_nether and world_the_end?
Section titled “What are world, world_nether and world_the_end?”world is the main world folder named by level-name in server.properties. On older Paper servers, before Minecraft 26.1, world_nether holds the Nether and world_the_end holds the End when the main folder is named world. Keep all three when moving an older Paper world. A singleplayer or vanilla world from those versions instead keeps its dimensions inside the main folder as DIM-1 and DIM1; Paper handles a vanilla-to-Paper move when it starts. See the Paper migration guide.
From Minecraft 26.1, the default dimensions are inside the main world folder under dimensions/minecraft/, and player data is under players/data instead of playerdata. Keep the entire folder rather than looking only for the old three-folder layout. See the Minecraft 26.1 world-storage changes.
Extra tips
Section titled “Extra tips”- The wrong world loads: Check
level-nameand confirm thatlevel.datis directly inside the folder it names; see Minecraft troubleshooting. - Player progress is missing: Compare the source and destination world folders, including
playerdataon older worlds orplayers/datafrom 26.1 onward. - The upload is too large: Use SFTP when an archive exceeds the file manager’s 100 MB per-file limit.